
Her various facial expressions are some of my favorites in the entire game. I’d say she’s overall more awkward and childish compared to Mutsu however. Shiroha is slightly reminiscent of Mutsumi Suginami at times, certainly at the start. He’s kinda lost, but he’s not really looking for anything… Hairi just feels like he’s ready to accept death in a way. He has some of the same problems that Kotarou had, but he doesn’t have that happy go lucky outward behaviour to make everything fun. He looks at a defunct lighthouse and is like “yup, I feel ya lighthouse.” You buy the boy a happymeal and just asks what is happy about it. If you’re a FF fan, expect some similarities to Crisis Core or 15 in music.Īnother reason for the very open feel is the protagonist. Part of that feeling comes from the background music, most of which is very quiet and peaceful with a hint of adventurousness. The VN feels very open, and in a way it’s kind of empty. I expected some kind of heavy-atmosphere AIR kinda dealio, and while some of the backgrounds and environments are the spitting image of AIR, it feels nothing like it.


My first impressions of the setting were, surprisingly, nowhere near what they were when Summer Pockets was announced. Here’s some general common route thoughts:
